Due out in June, Close Quarters is the first of the upcoming DLC for Battlefield 3 and will focus on infantry in tight close-combat maps.
Partrick Bach Executive Producer at DICE said that with this batch of DLC they want the player to feel the world crashing down around you, putting the player into intimate settings where the destructive power of the Frostbite 2 engine can really be shown off. This means loads of explosions and building destruction – sweet! It will be much more fast-paced and frantic than the larger maps.
Here’s a short preview video
DICE has released some information on three upcoming expansion packs for the popular title Battlefield 3. Each expansion instead of simply tacking on new things will be themed entirely different from one another. The first expansion set to be released in June is based on close quarters combat, the second due out in the fall is vehicular-based and includes some pretty large maps apparently, and the content of the third is hush hush for now.
Battlefield 3 Close Quarters
Close Quarters places players in a CQB-heavy infantry-only theater of war, as players walk through the indoors of buildings. Close Quarters is set for release in June.
Battlefield 3 Armored Kill
Armored Kill will be a vehicle-heavy DLC featuring new vehicles including new tanks, ATVs, mobile artillery, and more. It will also include what DICE is calling the “biggest map in Battlefield history.” It will be out in the Fall.
Battlefield 3 End Game
Nothing is known about End Game, except that this fourth DLC will release in the winter.
We’ve got the whole list of changes in our Forums because Battlelog is down and people may not be able to get to the patch notes right now.
It does add some functionality like the ability to share your Profile and Stats pages to Facebook, Google+, and Twitter. Also PC users will love the auto-Origin-login feature. If you’re not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server.
Unfortunately people will still be left out of some fun in the big 64 player maps. “Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list.” In my opinion, 64 player should have at least 12 squads or possibly be 6 player squads instead of 4. I don’t care if 32 player stays at 4 per squad, but the squads need reworking on 64 sessions and this didn’t fix it.