Category: Game News

Minecraft 1.2.4 Released & Changelog

Minecraft 1.2.4

Jeb announced that 1.2.4 has been released. He included a bunch of bugfixes as well as some new decorative tiles such as Sandstone with hieroglyphics and some improvements to the SMP chat system. While Jeb made lots of changes, Dinnerbone was the real bugfixer for the most part. A few weeks ago Mojang hired the Bukkit crew fulltime to help bugfixing so they could focus on adding new features and Dinnerbone is the original creator of the Bukkit project. He’ll be moving to Sweden soon to join the rest of the Mojang crew so expect bugs to remain around a lot shorter. Here’s the full changelog so far:

  • Vastly improved chat
  • Added a delay when turning off redstone lamps to fight lag
  • Disallowed putting saddles on baby pigs
  • Added heiroglyph sandstone blocks with changed textures
  • Maybe:Added a crafting recipe for the circle stone brick
    • No actual use for the block
  • Added differently colored wooden planks for all log types
  • Re-added armor icons in inventory – Screenshot
  • Slight texture changes, via
    • Moved a few pixels on the sandstone’s side
    • Changed wool colors a bit
  • Cats will jump up and sit on chests, beds or lit furnaces
    • Chests can’t be opened with a cat ontop
  • Made placing half-slabs on existing half-slabs to make a full block easier by allowing placement while aiming at surrounding blocks
  • Added option to go back to main screen after ‘Saving Chunks’ or ‘run out of memory’ – Screenshot 
  • Limited framerate on menu screens
  • Added minimal debug menu, accessible via Shift+F3
  • Dinnerbone fixed dozens of bugs
    • Fixed TNT ghosts in multiplayer
    • Fixed thin ceilings/walls leaking light (off-by-one error in block light calculation)
    • Fixed text rendering over items in the container screens
    • Fixed being able to change a block’s metadata using pistons (wool, stone bricks, slabs, etc)
    • Fixed enchanted items in minecart chests, furnaces & dispensers losing enchants when destroying the container
    • Fixed paintings destroyed while sprinting dropping two paintings
    • Fixed exploit with jungle saplings turning other saplings into jungle ones
    • Fixed being able to grow huge jungle trees with only one jungle sapling
    • Fixed the “flickering” of chat as it vanishes off the screen
    • Fixed ending up in the resulting block when placing a half-slab on another half-slab while standing on it
    • Fixed godmode exploit on SMP where someone can become invincible
    • Fixed launcher opening the minecraft directory if the path contains a space
    • Fixed fatal crash for converted worlds to Anvil, when there’s blocks at max height
    • Fixed an old bug with signs clearing text while you’re editing them in SMP
    • Fixed incorrectly swapped en_GB and en_CA language details
    • Fixed crash when logging in while there are blocks at max-height at spawn
    • Fixed server throwing an error on connection
    • Fixed entities sometimes becoming invincible on SMP
    • Fixed entities being uninteractable if they existed at login on SMP
    • Fixed crash bug when trying to connect to invalid server addresses
    • Fixed regular server crashes
    • Fixed being able to place mushrooms in high light levels
    • Fixed redstone lamps dropping powered redstone lamp when destroyed while on
    • Fixed /save-all on servers not working when you have toggled /save-off
    • Fixed villager texture changing when playing on SMP
    • Fixed seed value displaying in the F3 menu on SMP
    • Fixed falling off ledge corners while holding shift
    • Fixed glitchy client-side sand on SMP
    • Fixed players falling when reconnecting to servers where they were previously flying
    • Fixed some mobs being able to see you through walls
  • So did Jeb
    • Fixed ending a world name three or more periods crashing the game
    • Fixed redstone wire on top of a block a repeater points into staying powered after breaking the block the repeater is on
    • Fixed Silk Touch-enchanted gear not dropping glass blocks as a resource
    • Fixed Snow Golems getting hurt by snowy weather
    • Fixed XP drop rates being randomly reset on Slimes and Magma Cubes when they split or get loaded with a chunk
    • Fixed mobs making sounds for short while after death on OS X
    • Fixed Minecarts not being killed when falling in the void.
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SimCity 5 Details and Trailer

SimCity 5

Some details and an announcement have been made about the upcoming installment in the SimCity franchise: SimCity 5.

When the announcement was first made there was not much besides some concept art on the site, but there’s since been a pretty sweet video detailing the ins and outs of the new Glassbox Engine that the game uses.

One thing that I’m not to particular about though is that there are already 8 pieces of DLC listed and the game’s release date is more than a year away. This is even worse than ME3’s release-day DLC that everyone was up in arms about not too long ago. Still… if the base game is fun to play on it’s own, I won’t complain I probably just wont’ pick up the DLC.

Check out some of the in-game footage showcasing the game’s Glassbox Engine:

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Mass Effect 3 Players Officially Whiniest Gamers

ME3 Fans Whiniest Gamers

Mass Effect 3 has been critical and commercial success for Bioware – despite some of the issues a portion of the gaming industry disagrees with (zero-day DLC). Now there’s another much smaller portion of people who don’t agree with the game’s ending. I know, there’s always a whiny subset of the population in any video game… most of the time these are the vocal minority in games like Minecraft but sometimes make up a huge portion of the population in MMOs like Star Wars Galaxies that had the game changed to cater to their wants and needs and ultimately killed it.

The people upset with the ending of ME3 (no spoilers, I promise) have taken their whining to the next level though recently by filing a formal complaint with the FTC on the basis of false advertising. The original forum post contained this:

This is not somethign [sic] I was happy to do, but after the terrible ending that was in no way the product that had been advertised to me and the lack of any kind of response from Bioware/EA to address this, I felt it was one of my only recourses. I’ll be returning my copy of the game before the end of my 30 day return policy if the ending still hasn’t been addressed by then.

It seems though that not everyone agrees with this sentiment with some comparing it to suing a publisher because they didn’t like the ending of a book. One Redditor even said “OK, I was siding with the fans so far, they can complain as much as it pleases them, but this is getting a bit ridiculous. ” and I have to agree… they’ve gone full retard.

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