Traits

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Traits

Post by mts » Wed Jun 20, 2007 12:23 am

Charity
+ Wound Resistance
+ Ranged Resistance
+ Peace Power Regen

Confidence
+ Fear Resistance
+ Will
+ Peace Power Regen

Compassionate
+ Ranged Resistance
+ Peace Power Regen
+ Magic Resistance

Determination
+ Agility
+ Combat Morale Regen
+ Morale

Discipline
+ Might
+ Disease Resistance
+ Melee Resistance

Empathy
+ Armor
+ Fate
+ Fear Resistance

Fidelity
+ Shadow Resistance
+ Vitality
+ Power

Fortitude
+ Peace Morale Regen
+ Might
+ Disease Resistance

Honour
+ Poison Resistance
+ Shadow Resistance
+ Vitality

Idealism
+ Fate
+ Fear Resistance
+ Will

Innocence
+ Melee Resistance
+ Poison Resistance
+ Shadow Resistance

Justice:
+ Combat Morale Regen
+ Morale
+ Peace Morale Regen

Loyalty
+ Vitality
+ Power
+ AC

Merciful
+ Peace Power Regen
+ Magic Vulnerability
+ Agility

Patience
+ Peace Power regen
+ Wound resistance
+ Ranged Resistance

Tolerant
+ Magic Resistance
+ agility
+ Combat Morale Regen

Valour
+ Morale
+ Peace Morale Regen
+ Might

Wisdom
+ Will
+ Peace Power Regen
+ Wound Resistance

Zeal
+ Disease Resistance
+ Melee Resistance
+ Poison Resistance

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Post by mts » Wed Jun 20, 2007 12:24 am

Trait --- Location

Charity +2: Hero of Ered Luin [Final] --- Ered Luin
Charity: Ally of Ered Luin --- Ered Luin
Charity: Bree-Lands Quests [Advanced] --- Bree-Lands
Charity: Lone Lands Quests --- Lone Lands
Charity: North Downs Quests [Advanced] --- North Downs

Compassionate: Defender of Ered Luin [Advanced] --- Ered Luin
Compassionate: Lone Lands Quests [Advanced] --- Lone Lands
Compassionate: Peril of the Mountains --- Misty Mountains
Compassionate: The Life of the Bounder --- The Shire

Confidence +2: The Road to War --- Angmar
Confidence: Garth Agrewen --- Lone Lands
Confidence: Rath Teraig --- Ered Luin
Confidence: Strongholds Exploration --- North Downs
Confidence: The Grimfens --- Lone Lands
Confidence: Where Giants Dwell --- Misty Mountains

Determination: Barghest --- Bree-Lands
Determination: Crawler --- Trollshaws
Determination: Slug --- The Shire
Determination: Snow-Beast --- Misty Mountains
Determination: Warg --- Angmar
Determination: Warg --- North Downs
Determination: Wolf --- Ered Luin
Determination: Salamanders --- Evendim

Discipline: Bog Lurker --- Lone Lands
Discipline: Hendroval --- Ered Luin
Discipline: Sicklefly --- Bree-Lands
Discipline: Troll --- Angmar
Discipline: Wolf --- The Shire
Discipline: Wolf --- Trollshaws
Discipline: Wolf --- Trollshaws
Discipline : Tomb-Defenders (Brigands) --- Evendim

Empathy +2: Angmar Quests [Final] --- Angmar
Empathy: Bree-Lands Quests --- Bree-Lands
Empathy: North Downs Quests --- North Downs
Empathy: Peril of the Mountains [Advanced] --- Misty Mountains
Empathy: The Life of the Bounder [Advanced] --- The Shire

Fidelity: Defences of the Lone Lands --- Lone Lands
Fidelity: Scouting the Dourhands --- Ered Luin
Fidelity: The Circle of Despair --- Angmar
Fidelity: The Road to Rivendell --- Trollshaws
Fidelity: The Sights of Shire --- The Shire
Fidelity: Ruins of Evendim --- Evendim

Fortitude: Bear --- Misty Mountains
Fortitude: Bree-Lands Woodsman [old forest trees] --- Bree-Lands
Fortitude: Giant --- Trollshaws
Fortitude: Harvest Sicklefly --- The Shire
Fortitude: Neekerbeeker --- Bree-Lands
Fortitude: Troll --- North Downs
Fortitude: Warg --- Lone Lands
Fortitude: Orc --- Evendim

Honour: Spider --- Bree-Lands
Honour: Spider --- Lone Lands
Honour: Spider --- The Shire
Honour: Uruk --- Angmar
Honour: Worm --- Misty Mountains
Honour: Worm --- North Downs
Honour: Giant --- Evendim

Idealism +2: Brave Deeds in the Wilderness [Final] --- Trollshaws
Idealism: Angmar Quests [Advanced] --- Angmar
Idealism: Flowers of the old forest --- Bree-Lands
Idealism: Lone Lands Quests [Final] --- Lone Lands
Idealism: The History of the Dunedain --- Bree-Lands

Innocence +2: Peril of the Mountains [Final] --- Misty Mountains
Innocence +2: The Life of the Bouder [Final] --- The Shire
Innocence: Brave Deeds in the Wilderness --- Trollshaws

Justice: Brigand --- The Shire
Justice: Angmarim --- Angmar
Justice: Brigand --- Bree-Lands
Justice: Brigand --- Ered Luin
Justice: Orc --- North Downs
Justice: Warg --- Misty Mountains
Justice: Goblin --- Evendim

Loyalty +2: Bree-Lands Quests [Final] --- Bree-Lands
Loyalty: Angmar Quests --- Angmar
Loyalty: Brave Deeds in the Wilderness [Advanced] --- Trollshaws
Loyalty: North Downs Quests [Final] --- North Downs

Mercy: Gaunt Man --- Lone Lands
Mercy: Redeemer [the dead] --- North Downs
Mercy: Wight --- Angmar
Mercy: Wight --- Bree-Lands
Mercy: Wight --- Trollshaws
Mercy: Limrafn --- Evendim

Patience: No Place for Spoiled Pie --- The Shire
Patience: Places of the Dwarves --- Ered Luin
Patience: Restoring the Quick Post --- The Shire
Patience: Ruins of Breeland --- Bree-Lands
Patience: The Barrow Downs --- Bree-Lands
Patience: The Eastern Ruins --- North Downs
Patience: Wilds of Evendim --- Evendim

Tolerance: The Villages of the Earth Kin --- North Downs
Tolerant +2: Bastions of Hope --- Angmar
Tolerant The Farms of Shire --- The Shire
Tolerant: Ruins of Misty Mountains --- Misty Mountains
Tolerant: Ruins of Trollshaws --- Trollshaws

Valour: Goblin --- Lone Lands
Valour: Goblin --- The Shire
Valour: Orc --- Bree-Lands
Valour: Orc --- Lone Lands
Valour: Troll --- Misty Mountains
Valour: Worm --- Angmar
Valour: Worm --- Trollshaws

Wisdom: Elf Ruins --- Ered Luin
Wisdom: High Passes of Misty Mountains --- Misty Mountains
Wisdom: Lore of the Cardolan Prince --- Bree-Lands
Wisdom: The Old Forest --- Bree-Lands
Wisdom: The Weathertop Exploration --- Lone Lands
Wisdom: The Western Ruins --- North Downs

Zeal: Giant --- Misty Mountains
Zeal: Goblin --- Ered Luin
Zeal: Goblin --- North Downs
Zeal: Orc --- Angmar
Zeal: Spider --- Ered Luin
Zeal: Troll --- Trollshaws
Zeal: Kergrims --- Evendim

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Post by mts » Wed Jun 20, 2007 12:30 am

Each race has 3 enmities (A, B, & C), with tiers opening up on the following levels:


A: 13 / 19 / 25
B: 13 / 29 / 35
C: 30 / 35

Racial enmities (A, B, & C):
Note: The number in the brackets = number of kills required to obtain trait

Dwarf

Enmmity of the Dourhands I(50): Headbutt - 15 common damage (goes up with level) with a 5s cooldown, no power cost
Enmmity of the Dourhands II(100): Guile and Might Bonus - +5 percent to red and yellow conjunctions (guile and might)
Enmmity of the Dourhands III(150): Dwarf Axe - +1 percent 1hand and 2hand axe damage


Enmity of the Goblins I(50): - Fateful Dwarf - +20 fate
Enmity of the Goblins II(100): Return to Thorin's Gate - Sends you straight to Thorins Hall. (1 hr cooldown)
Enmity of the Goblins III(150): Hunker down - Reduces incoming damage for a short time

Enmity of the Trolls I(50): Dwarf's Endurence - adds 35 vitality to fellowship for 10 mins. (1hr cooldown)
Enmity of the Trolls II(150): Shield Brawler - (adds 2% to block chance)


Elf

Enmity of the Goblins I(50): Sylvan Shadows - Decreases movement speed greatly, subtracts 3 from stealth level. 30-minute cooldown.
Enmity of the Goblins II(100): Tactics and Conviction Bonus - Adds 5% to Conjunction Power and Morale Healing Multiplier.
Enmity of the Goblins III(150): Elf Bow-Damage Bonus - Adds 2% Bow Damage.


Enmity of the Orcs I(50): Friend of Man - +20 to Fate
Enmity of the Orcs II(150): Return to Rivendell - Sends you straight to Rivendell. (1-hour cooldown)
Enmity of the Orcs III(250): +75 percent chance to parry for a few seconds, (1hr cooldown)

Enmity of Drakes I(100): +2 percent damage to 1handed swords (dont know about 2handers)
Enmity of the Drakes II(150): Power of the Eldar - Adds a bonus to your fellowships power


Hobbit

Enmity of the Wolves I(50): -Stoop for a Stone - A ranged attack using a stone (need cooldown, damage)
Enmity of the Wolves II(100):Guile & Conviction Bonus -Adds 5.0% to Guile Conjunction Damage and 5.0% to Conviction Conjuction Healing
Enmity of the Wolves III(150): Hobbit Club Damage - +1.0% bonus to Club damage.


Enmity of the Spiders I(50): Hobbit Stature - +20 might
Enmity of the Spiders II(150): Return to Hobbiton - Sends you straight to Hobbiton. (1-hour cooldown)
Enmity of the Spiders III(250): Hobbit Resilience - Bonus to party hope (+1 bonus for 9 minutes, 1hr cooldown)


Enmity of goblins I(50): Hobbit Stealth - stealth mode. (30min cooldown)
Enmity of goblins II(100): Hobbit Silence - A feign death like move. (need cooldown)


Man

Enmity of the Dead I(50): Upper-Cut - small short-range melee damage
Enmity of the Dead II(100): Tactics and Might - Bonus "5% to damage and 55 to healing in conjunctions
Enmity of the Dead III(150): Man Sword Damage - Bonus "Adds 2% to one-handed and two-handed sword damage


Enmity of the Wargs I(50): Man of the Fourth Age - Adds 20 to Will
Enmity of the Wargs II(150): Return to Bree - Ports you to the circle outside Bree West gate. (cooldown 1h)
Enmity of the Wargs III(250): Duty Bound - Adds bonus to fellowship's morale for 15m. (cooldown 1h)


Enmity of the Hillmen I(150): Balance of Man - Adds 1% to parry, block and evade
Enmity of the Hillmen II(250): Strength of Morale - 3000 morale heal. (cooldown 1h)

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Post by mts » Wed Jun 20, 2007 6:51 am

Bartolo's trait to-do list:

Determination: Barghest --- Bree-Lands
Determination: Wolf --- Ered Luin
Determination: Slug --- The Shire

Determination: Warg --- North Downs
Determination: Salamanders --- Evendim
Determination: Crawler --- Trollshaws
Determination: Snow-Beast --- Misty Mountains
Determination: Warg --- Angmar



Valour: Goblin --- Lone Lands
Valour: Goblin --- The Shire
Valour: Orc --- Bree-Lands
Valour: Orc --- Lone Lands

Valour: Troll --- Misty Mountains
Valour: Worm --- Angmar
Valour: Worm --- Trollshaws


Justice: Brigand --- The Shire
Justice: Brigand --- Bree-Lands
Justice: Brigand --- Ered Luin
Justice: Orc --- North Downs

Justice: Goblin --- Evendim
Justice: Warg --- Misty Mountains
Justice: Angmarim --- Angmar


Innocence +2: The Life of the Bouder [Final] --- The Shire
Innocence +2: Peril of the Mountains [Final] --- Misty Mountains
Innocence: Brave Deeds in the Wilderness --- Trollshaws


Tolerant The Farms of Shire --- The Shire
Tolerance: The Villages of the Earth Kin --- North Downs
Tolerant +2: Bastions of Hope --- Angmar
Tolerant: Ruins of Misty Mountains --- Misty Mountains
Tolerant: Ruins of Trollshaws --- Trollshaws


legend:
completed
lowbie grinding
in work
too hard
Last edited by mts on Sat Jul 14, 2007 6:24 pm, edited 2 times in total.

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Post by mts » Wed Jun 20, 2007 1:47 pm

from reading the lotro.com forums, it seems that people advocate balanced stats. having some resists and defense in addition to just plain stats.

the one i'm not clear on... is the difference between wound resistance and melee resistance. there is also ranged resistance. could it be that wound resistance is a generalized defense against all forms of damage? need to find that out....

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Post by rosencrantz » Wed Jun 20, 2007 2:39 pm

I believe wound resistance is resistance to things like bleed debuffs. Melee and ranged are straightforward.

I know this because I have spells that affect all of those :)

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Post by mts » Wed Jun 20, 2007 4:13 pm

i hardly ever get bled in pve. if that is the case, then "wound resistance" is a crappy stat.

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Post by mts » Wed Jun 20, 2007 4:28 pm

would a guardian want to stack up on all the "resists"? even the biggest morale buffs probably won't be more than a couple of hits from high level elites. but those resists would probably help someone who's tanking.

and it might even be the way for champions and maybe even captains to try to tank. (i don't know if they have threat generating skills though.)

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Post by rosencrantz » Wed Jun 20, 2007 4:40 pm

I get bleeds all the time, I just end up using leechcraft to get rid of that. No, I'm not quite sure how that makes sense.

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Post by mts » Thu Jun 21, 2007 1:42 pm

when i look at the combat log i see "such and such wounds you for X amount of damage."

that is for every attack. and thus, their usage of the word "wound" is confusing the issue. guess i need to start reading the lotro forums for this info.

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Post by mts » Mon Jun 25, 2007 2:13 pm

finished my lowbie grinding for determination and justice. and it didn't take as long as i thought. only needed to kill 30+60 for a total of 90 mobs that i can 2-shot.

plus i got some exploration deeds done which unlocked a couple of other traits.

so the fears i had about grinding the lowbie stuff was unfounded. but it does point to what is the big fear: grinding the high stuff. i've read that the deeds in the high end areas call for killing 700+ creatures of the same type to unlock. and you certainly can't 2-shot those things.....

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Post by Morgan » Mon Jun 25, 2007 5:02 pm

Bypassing mob's in LOTR can end up costing you more time then you save by skipping mob's you don't need. The best way to go is to try and avoid "skipping quests" that are a few levels beneath you. Some of the traits are worthless, but that will vary class-to-class and even race to race basis. Try and make sure you open up all the traits at least to their 1st tier so you can determine if the stats you gain from it are even worth pursuing.

Examples:

A Hobbit Minstrel. Our peace morale and power regen is pretty good already, so we need to concentrate on combat regen for those stat's. A human minstrel might need to get a more balanced stat set-up between will and fate, while a hobbit would concentrate more on fate to get more in-combat regen and more crit's with our spells. A human is set up to be a better offensive minstrel due to the nature of our spells and a humans ability to do more "white damage" where a hobbit will be better as a pure healer due to aggro-reducing abilities humans don't have and better "power stats" for healing.

The more exposed I get to the system, the more I appreciate the depth obviously put into it. The bonuses don't seem like to much alone, but when you start equipping traits that work well together you notice marked improvements in the area's you are working on improving.

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Post by mts » Mon Jun 25, 2007 5:40 pm

what you say definitely has merit....

however... look at the "charity" virtue..... very good stats for a guardian i would think. but it requires doing quests in ered luin. by the time Man finishes with quests in Bree... going back to ered luin to do those quests would be almost unthinkable.

are you suggesting bluesteel go back and get those?

this actually points to a disadvantage of Man. everyone does quests in Bree which is where Man starts. but Man probably won't be doing quests in the starter areas for the Hobbits, Dwarves and Elves. (the shire and ered luin.)

but then again... maybe there is a different Virtue that is close enough to charity that bluesteel can pick up.

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Post by Morgan » Mon Jun 25, 2007 6:08 pm

A lot of the traits look like carbon copies..

Charity
+ Wound Resistance
+ Ranged Resistance
+ Peace Power Regen



Patience
+ Peace Power regen
+ Wound resistance
+ Ranged Resistance

Patience can be done in all starting area's. So he can't stack it twice like say a hobbit, but I seriously doubt he would want to do that anyway.

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Post by mts » Mon Jun 25, 2007 9:04 pm

regardless... i still have lots of exploration deeds to finish in bree, lone-lands and north downs. those are gimmies that really can't be passed over.

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