Star Citizen [Sci-fi MMO]
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- rosencrantz
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This + Aircraft in PS2 are why I'm thinking of snagging a joystick. (My old ones are way old and can't connect anymore).
Any suggestions?
Any suggestions?
Re: Star Citizen [Sci-fi MMO]
This is the one I was thinking of getting.
http://www.amazon.com/Saitek-X52-Flight ... d+throttle
Not sure if it is any good but it gets 4 stars on amazon.
It is either that or
http://www.amazon.com/Thrustmaster-T-Fl ... d+throttle
But I kind of want the Saitek.
http://www.amazon.com/Saitek-X52-Flight ... d+throttle
Not sure if it is any good but it gets 4 stars on amazon.
It is either that or
http://www.amazon.com/Thrustmaster-T-Fl ... d+throttle
But I kind of want the Saitek.
- rosencrantz
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Re: Star Citizen [Sci-fi MMO]
The Saitech looks interesting, but one of the reviews I read put me off it. (Rudder controls by rotating the stick, no me gusta).
Re: Star Citizen [Sci-fi MMO]
I think I had a force feed back that had that before and took some getting used to. But after that I don't think I minded so much.
I did end up ordering the Saitek and plan to try it out on MWOnline.
So I can give an update on how well it works in that game.
Don't really have any other games currently that I want to user a joystick for. Or really have installed at this point.
I did end up ordering the Saitek and plan to try it out on MWOnline.
So I can give an update on how well it works in that game.
Don't really have any other games currently that I want to user a joystick for. Or really have installed at this point.
- carrier
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Re: Star Citizen [Sci-fi MMO]
Highly recommend taking some time to read this article if you are at all interested in this game.
Game sounds pretty damn cool. I hope it can live up to promises, and expectations.
Article source: http://massively.joystiq.com/2013/03/30 ... rafting-ec
Game sounds pretty damn cool. I hope it can live up to promises, and expectations.
Article source: http://massively.joystiq.com/2013/03/30 ... rafting-ec
Spoiler:
- rosencrantz
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Re: Star Citizen [Sci-fi MMO]
Oooh, nice! I should be keeping more up to date with this game since I helped kick start it. I just haven't been.. :/
The AI concept sounds pretty advanced. I'm not sure that will make it all the way to reality unless they have some really amazing programers or processing power, or.... something... I can see AI haulers being fairly easy to implement. Other stuff I'm dubious about.
Maybe if they came up with a way to harness player CPU cycles for local system processing. But they'd have to do it very carefully to prevent hackers from exploiting it.
The AI concept sounds pretty advanced. I'm not sure that will make it all the way to reality unless they have some really amazing programers or processing power, or.... something... I can see AI haulers being fairly easy to implement. Other stuff I'm dubious about.
Maybe if they came up with a way to harness player CPU cycles for local system processing. But they'd have to do it very carefully to prevent hackers from exploiting it.
- Parared
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Star Citizen
So, Star Citizen just made its 16M stretch goal. I'm on board. Anyone else? It really cought
my eye that the new 18M stretch goal is .. a private star system for everyone who supports
during pre-launch.
Lots of hope for this game.
https://robertsspaceindustries.com/
my eye that the new 18M stretch goal is .. a private star system for everyone who supports
during pre-launch.
Lots of hope for this game.
https://robertsspaceindustries.com/
- carrier
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Re: Star Citizen
I merged your post with this already existing thread to continue the conversation hope you don't mind.Parared wrote:So, Star Citizen just made its 16M stretch goal. I'm on board. Anyone else? It really cought
my eye that the new 18M stretch goal is .. a private star system for everyone who supports
during pre-launch.
Lots of hope for this game.
https://robertsspaceindustries.com/
I have not pledged any money, but I've kept my eye on the game. It looks pretty sweet, no doubt. And with 16mil in donations they can make a fine product. Its about time for a good sci-fi MMO. There are some companies trying to fill that niche, but this one may have the most promise.
- carrier
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Re: Star Citizen [Sci-fi MMO]
Pretty cool little throw-back video high lighting the old Wing Commander from 1990.
- Parared
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Re: Star Citizen [Sci-fi MMO]
Woah .. they hit 17M, about a week after making 16. Not sure what that level
of buy-in means, but come-on personal star system!
And the released the Hanger Module. Which looks like an in-game asset, essentially
your hanger. I got to crawl around my freelancer a bit.
of buy-in means, but come-on personal star system!
And the released the Hanger Module. Which looks like an in-game asset, essentially
your hanger. I got to crawl around my freelancer a bit.
- Parared
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Re: Star Citizen [Sci-fi MMO]
$18M !!!
Dat private star system!
Dat private star system!
Re: Star Citizen [Sci-fi MMO]
Seems like you have to pay a decent sum to get a package with anything worthwhile.
Didn't think it was worth the normal investment I would put into a normal game.
Did you invest in it? If so what package? And lastly do you think it was worth it?
Didn't think it was worth the normal investment I would put into a normal game.
Did you invest in it? If so what package? And lastly do you think it was worth it?
- Parared
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Re: Star Citizen [Sci-fi MMO]
I *really* liked Wing Commander, as well as Elite, so I got spun up over
Star Citizen. I've bought the Freelancer package, which is an trading
exploration ship. Given what I've seen so far, I'm still happy and
looking forward to it being released. They recently released the
hanger module, which is a simple in game asset that shows your
hanger with your ship sitting there. So you can walk through your
ship and see how shiny it looks .
Star Citizen. I've bought the Freelancer package, which is an trading
exploration ship. Given what I've seen so far, I'm still happy and
looking forward to it being released. They recently released the
hanger module, which is a simple in game asset that shows your
hanger with your ship sitting there. So you can walk through your
ship and see how shiny it looks .
Re: Star Citizen [Sci-fi MMO]
I am definitely an old wing commander and freelancer fan as well. This is why I want to play in this universe. But not eager to put any money into it yet.
- rosencrantz
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Re: Star Citizen [Sci-fi MMO]
It wasn't until I saw one of Scott Manley's Star Citizen videos that I seriously started thinking about upgrading and buying another ship.... (specifically the freelancer)Parared wrote:Woah .. they hit 17M, about a week after making 16. Not sure what that level
of buy-in means, but come-on personal star system!
And the released the Hanger Module. Which looks like an in-game asset, essentially
your hanger. I got to crawl around my freelancer a bit.