- Tank: one tank should take Shannox, one tank should take Riplimb. Rageface cannot be tanked.
- Avoid the traps on the ground.
- If someone gets caught in a Crystal Prison Trap, DPS the trap to release them.
- Avoid Shannox’s spear throw. Don’t stand on the small fires that appear immediately afterwards.
- Tank: The Riplimb tank should drag Riplimb onto a Crystal Prison Trap when Shannox throws his spear.
- Ranged DPS: one ranged DPS should be assigned to distract Rageface. Hit him with a high damage ability once he starts attacking someone, then kite him.
Shannox heroic mode strategy
Traps cause more damage, and neither of the dogs can be permanently killed. Trap the dogs in Crystal Prison Traps whenever you can. Rageface needs to be trapped, not just Riplimb. Don’t let them hit an Immolation Trap. Riplimb is immune to traps while holding the spear, so you need to trap him while he’s running for the spear, before he actually reaches it.
More In Depth Shannox Tactics:
Spoiler:
Preparation
Shannox patrols throughout the middle area of the raid, with his two dogs Riplimb and Rageface. Before pulling Shannox, you should clear all the trash around the central area of the map.
You’ll need two tanks for this fight; one for Shannox and one for Riplimb. Rageface can’t be tanked – he’ll attack raid members at random, and generally cause a nuisance.
Things not to stand in
Shannox will regularly drop traps on the ground. These should be avoided at all costs. There are two types of trap – Immolation Traps and Crystal Fire Traps. Importantly, Shannox is not a very considerate pet owner, so his traps can (and will) affect Riplimb and Rageface as well as affecting players. Each trap will only affect one player (or dog), so once triggered will do no further damage.
Immolation Traps cause fire damage. Crystal Prison Traps encase their target in a crystal block, rendering the target incapable of performing any action until freed. If a raid member accidentally becomes trapped, DPS should switch to free them. The crystal prisons have a high health pool, so it’ll take several seconds of sustained DPS to destroy them.
Shannox will also regularly throw his spear to somewhere near Riplimb. Any player caught by the spear when it lands will be killed outright, so be sure to move away as soon as you see the indicator appear. It takes the form of a big red circle on the ground, and it’s easy to spot.
Once the spear throw has gone off, the ground will be covered with lots of little fiery explosions. They appear in a spiral pattern emanating from where the spear landed. Make sure not to be standing on them. Note that they don’t have any AoE effect, so there’s no need to move away from the spiral completely, just be sure not to be standing directly on one of the small fires.
Playing dog-catcher
The sight of Shannox’s spear flying over his head is too much for Riplimb, and his doggie instincts take over. He’ll stop what he’s doing to chase the stick, grabbing it in his mouth and running back to Shannox to return it. You should spoil Riplimb’s fun by trapping him in a Crystal Prison Trap, thereby allowing your tanks a precious few seconds’ relief from the Ragged Tear debuff that both Shannox and Riplimb apply. Check out our detailed guide to tanking Shannox for more information.
Balancing act
Your eventual aim is to kill both dogs at roughly the same time. To complicate matters even further, you need to do this when Shannox is at about 35% health. Have your DPS switch targets if necessary to balance it out.
If Shannox dies before the dogs, the dogs will enrage and wipe the raid. If the dogs die before Shannox, Shannox will also enrage – but this at least is just about manageable. Each doggie death will give Shannox a 30% boost to his damage and a 30% boost to his attack speed – he really loved those dogs. Once the dogs are dead the fight becomes a classic burn phase – DPS hard, and let your tanks and healers cycle mitigation cooldowns to keep the tanks alive. Obviously, this is the time to call for Heroism/Bloodlust/Timewarp.
Dealing with Rageface
Rageface is one of those annoying, yappy dogs that runs round the room wanting to make friends with everyone. Once Rageface has picked his target the only way to distract him is giving him a firm, hard smack on the nose. In this case, the smack needs to take the form of a 30k crit. Unless and until Rageface receives 30,000 points of damage from a single blow, he’ll continue to maul the poor unfortunate soul he’s targeted. Luckily, while he’s doing so he gains a debuff which makes each shot that lands on him much more likely to be a critical.
Summary
The two keys to this fight are ensuring that all raid members avoid the various nasties on the floor, and making sure that your tanks manage to drop their stacks of Ragged Tear regularly. Once you’ve got those two tricks mastered, the fight becomes quite an easy one.
Shannox patrols throughout the middle area of the raid, with his two dogs Riplimb and Rageface. Before pulling Shannox, you should clear all the trash around the central area of the map.
You’ll need two tanks for this fight; one for Shannox and one for Riplimb. Rageface can’t be tanked – he’ll attack raid members at random, and generally cause a nuisance.
Things not to stand in
Shannox will regularly drop traps on the ground. These should be avoided at all costs. There are two types of trap – Immolation Traps and Crystal Fire Traps. Importantly, Shannox is not a very considerate pet owner, so his traps can (and will) affect Riplimb and Rageface as well as affecting players. Each trap will only affect one player (or dog), so once triggered will do no further damage.
Immolation Traps cause fire damage. Crystal Prison Traps encase their target in a crystal block, rendering the target incapable of performing any action until freed. If a raid member accidentally becomes trapped, DPS should switch to free them. The crystal prisons have a high health pool, so it’ll take several seconds of sustained DPS to destroy them.
Shannox will also regularly throw his spear to somewhere near Riplimb. Any player caught by the spear when it lands will be killed outright, so be sure to move away as soon as you see the indicator appear. It takes the form of a big red circle on the ground, and it’s easy to spot.
Once the spear throw has gone off, the ground will be covered with lots of little fiery explosions. They appear in a spiral pattern emanating from where the spear landed. Make sure not to be standing on them. Note that they don’t have any AoE effect, so there’s no need to move away from the spiral completely, just be sure not to be standing directly on one of the small fires.
Playing dog-catcher
The sight of Shannox’s spear flying over his head is too much for Riplimb, and his doggie instincts take over. He’ll stop what he’s doing to chase the stick, grabbing it in his mouth and running back to Shannox to return it. You should spoil Riplimb’s fun by trapping him in a Crystal Prison Trap, thereby allowing your tanks a precious few seconds’ relief from the Ragged Tear debuff that both Shannox and Riplimb apply. Check out our detailed guide to tanking Shannox for more information.
Balancing act
Your eventual aim is to kill both dogs at roughly the same time. To complicate matters even further, you need to do this when Shannox is at about 35% health. Have your DPS switch targets if necessary to balance it out.
If Shannox dies before the dogs, the dogs will enrage and wipe the raid. If the dogs die before Shannox, Shannox will also enrage – but this at least is just about manageable. Each doggie death will give Shannox a 30% boost to his damage and a 30% boost to his attack speed – he really loved those dogs. Once the dogs are dead the fight becomes a classic burn phase – DPS hard, and let your tanks and healers cycle mitigation cooldowns to keep the tanks alive. Obviously, this is the time to call for Heroism/Bloodlust/Timewarp.
Dealing with Rageface
Rageface is one of those annoying, yappy dogs that runs round the room wanting to make friends with everyone. Once Rageface has picked his target the only way to distract him is giving him a firm, hard smack on the nose. In this case, the smack needs to take the form of a 30k crit. Unless and until Rageface receives 30,000 points of damage from a single blow, he’ll continue to maul the poor unfortunate soul he’s targeted. Luckily, while he’s doing so he gains a debuff which makes each shot that lands on him much more likely to be a critical.
Summary
The two keys to this fight are ensuring that all raid members avoid the various nasties on the floor, and making sure that your tanks manage to drop their stacks of Ragged Tear regularly. Once you’ve got those two tricks mastered, the fight becomes quite an easy one.
Spoiler:
Initial positioning
As melee DPS you’ll be focusing all your attention on Shannox himself. Ignore the two dogs unless your raid leader specifically tells you otherwise. Your job in this fight is to avoid Shannox’s Cleave attack, avoid the traps he regularly drops, and hit him with your big weapon of choice – in that order.
Yes, Shannox does have a nasty cleave attack which will hit any target in a 120° arc, so your first priority should be to make sure you’re standing behind him. Your tank shouldn’t need to turn Shannox once the fight starts, so get yourself entrenched right behind his fiery rear end and prepare to do some damage.
Avoid the traps
Your primary task during this fight is to avoid the traps that Shannox regularly drops. This takes priority over everything, even DPS. The traps in this fight look like standard Hunter traps, and are easy to spot.
There are two types of trap. The first is an Immolation Trap, which will burn your lovely shoes right off if you stand in it. It’s not an instant kill, but it throws out some nasty damage, and you’ll have a ‘fire hurts more’ debuff at various points during the fight, so be nice to your healers and don’t stand on the fire traps.
The second type of trap is called a Crystal Prison Trap, and is basically an iceblock. Stand on this nasty little device and it’ll encase you in crystal. You won’t be able to do anything at all until the crystal is shattered. That means that the rest of the raid will have to stop what they’re doing and DPS your prison to free you. The crystals have lots of health, so this is a distraction you don’t need.
There’s another fight mechanic which effectively counts as a third type of trap. When Shannox throws his spear he’ll do colossal damage to anybody standing in the way. If you’re standing in the circle of fire once the spear comes down you’re virtually guaranteed to die. It’s easy to avoid – just look out for the big pillar of fire and make sure you step away from it as soon as it appears.
The secondary effect of Shannox’s spear throw is lots of little fires that appear on the ground after the spear throw triggers. There’ll be a lot of them, which can be quite panic-inducing the first time you see it, but – like the spear throw itself – they’re easy to avoid. They appear in a spiral pattern, moving outwards from the spear’s point of impact. Just make sure you’re not standing directly on one of them.
Remember – none of these do any AoE damage, so they’ll only ever affect one person. It’s also worth noting that the Immolation Traps and the Crystal Prison Traps can be disarmed by Rogues. Rageface and Riplimb can be affected by the traps, so you normally want to keep them all in place, but occasionally it might be worth disarming a trap which is in an awkward place, or which is in danger of hitting a tank.
The moment you’ve been waiting for
Your aim in this fight is to kill both the dogs when Shannox is at about 35% health. When that happens, he’ll enrage and start to give your tanks a very bad day. That’s your time to shine. Turn the DPS dial up to 11 and pop every cooldown in your arsenal. Burn, burn, burn – you need to kill Shannox before he kills your tanks (and shortly thereafter, you).
This fight is all about awareness. Watch out for the traps and you should be fine.
As melee DPS you’ll be focusing all your attention on Shannox himself. Ignore the two dogs unless your raid leader specifically tells you otherwise. Your job in this fight is to avoid Shannox’s Cleave attack, avoid the traps he regularly drops, and hit him with your big weapon of choice – in that order.
Yes, Shannox does have a nasty cleave attack which will hit any target in a 120° arc, so your first priority should be to make sure you’re standing behind him. Your tank shouldn’t need to turn Shannox once the fight starts, so get yourself entrenched right behind his fiery rear end and prepare to do some damage.
Avoid the traps
Your primary task during this fight is to avoid the traps that Shannox regularly drops. This takes priority over everything, even DPS. The traps in this fight look like standard Hunter traps, and are easy to spot.
There are two types of trap. The first is an Immolation Trap, which will burn your lovely shoes right off if you stand in it. It’s not an instant kill, but it throws out some nasty damage, and you’ll have a ‘fire hurts more’ debuff at various points during the fight, so be nice to your healers and don’t stand on the fire traps.
The second type of trap is called a Crystal Prison Trap, and is basically an iceblock. Stand on this nasty little device and it’ll encase you in crystal. You won’t be able to do anything at all until the crystal is shattered. That means that the rest of the raid will have to stop what they’re doing and DPS your prison to free you. The crystals have lots of health, so this is a distraction you don’t need.
There’s another fight mechanic which effectively counts as a third type of trap. When Shannox throws his spear he’ll do colossal damage to anybody standing in the way. If you’re standing in the circle of fire once the spear comes down you’re virtually guaranteed to die. It’s easy to avoid – just look out for the big pillar of fire and make sure you step away from it as soon as it appears.
The secondary effect of Shannox’s spear throw is lots of little fires that appear on the ground after the spear throw triggers. There’ll be a lot of them, which can be quite panic-inducing the first time you see it, but – like the spear throw itself – they’re easy to avoid. They appear in a spiral pattern, moving outwards from the spear’s point of impact. Just make sure you’re not standing directly on one of them.
Remember – none of these do any AoE damage, so they’ll only ever affect one person. It’s also worth noting that the Immolation Traps and the Crystal Prison Traps can be disarmed by Rogues. Rageface and Riplimb can be affected by the traps, so you normally want to keep them all in place, but occasionally it might be worth disarming a trap which is in an awkward place, or which is in danger of hitting a tank.
The moment you’ve been waiting for
Your aim in this fight is to kill both the dogs when Shannox is at about 35% health. When that happens, he’ll enrage and start to give your tanks a very bad day. That’s your time to shine. Turn the DPS dial up to 11 and pop every cooldown in your arsenal. Burn, burn, burn – you need to kill Shannox before he kills your tanks (and shortly thereafter, you).
This fight is all about awareness. Watch out for the traps and you should be fine.
Spoiler:
Initial positioning
You’ll most likely have two tanks for this fight – one on Shannox himself, and one on Riplimb. Rageface (Shannox’s other dog) can’t be tanked and is going to be a constant pain in the neck for you throughout this fight – perhaps even literally.
Once the tanks have positioned Shannox and Riplimb, spread out. The healers will be doing the same, so coordinate your position relative to the rest of the raid.
Your raid leader will assign a DPS target for you. This is most likely to be Riplimb, but you may be asked to DPS Shannox instead. Either way, this target will be your sole target for most of the fight – there’s very little target switching required.
Don’t stand in the … well, you get the idea
Your primary task during this fight is to avoid the traps that Shannox regularly drops. This takes priority over everything, even DPS. The traps in this fight look like standard Hunter traps, and are easy to spot.
There are two types of trap. The first is an Immolation Trap, which will burn your lovely shoes right off if you stand in it. It’s not an instant kill, but it throws out some nasty damage, and you’ll have a ‘fire hurts more’ debuff at various points during the fight, so be nice to your healers and don’t stand on the fire traps.
The second type of trap is called a Crystal Prison Trap, and is basically an ice-block. Stand on this nasty little device and it’ll encase you in crystal. You won’t be able to do anything at all until the crystal is shattered. That means that the rest of the raid will have to stop what they’re doing and DPS your prison to free you. The crystals have lots of health, so this is a distraction you don’t need.
There’s another fight mechanic which effectively counts as a third type of trap. When Shannox throws his spear he’ll do colossal damage to anybody standing in the way. If you’re standing in the circle of fire once the spear comes down you’re virtually guaranteed to die. It’s easy to avoid – just look out for the big pillar of fire and make sure you step away from it as soon as it appears.
The secondary effect of Shannox’s spear throw is lots of little fires that appear on the ground after the spear throw triggers. There’ll be a lot of them, which can be quite panic-inducing the first time you see it, but – like the spear throw itself – they’re easy to avoid. They appear in a spiral pattern, moving outwards from the spear’s point of impact. Just make sure you’re not standing directly on one of them. They don’t have any AoE effect, so there’s no need to run right out of the spiral. Just move away from the individual fires.
The ‘hitting things’ part
Once you’re confident in your trap-avoidance skills, the actual DPS mechanics of this fight are pretty easy. Keep up sustained DPS on your assigned target, and watch the health meters of all three opponents. You’re aiming to kill both dogs when Shannox is on about 35% health.
Once the dogs are dead, Shannox will enrage and start doing very unpleasant things to your poor tanks. This is a classic burn phase, so DPS like a loon. Your big DPS cooldowns should all be saved for this phase. With a bit of luck, you should be able to take Shannox down before he turns the tanks into liquid smears of shame.
Here, boy!
If your single-target DPS is particularly hard-hitting, your raid leader may assign you to hit Rageface instead of Riplimb. Rageface can’t be tanked, and will regularly pick a random raid member to be mean to. Once Rageface has picked his target the only way to distract him is giving him a firm, hard smack on the nose. In this case, the smack needs to take the form of a 30k crit. Unless and until Rageface receives 30,000 points of damage from a single blow, he’ll continue to maul the poor unfortunate soul he’s targeted. Luckily, while he’s doing so he gains a debuff which makes each shot that lands on him much more likely to be a critical.
If you’ve been assigned to Rageface-distraction duty, your job is to hit him with a high-damage strike as soon as he picks a new target. After that, you can kite him until he picks a new target, then repeat the process.
Extra credit
When Shannox throws his spear, Riplimb will grab it and run back to Shannox to return it. If you have any slowing abilities, this is the time to use them. Riplimb can be slowed, and doing so will really help your tanks.
You’ll most likely have two tanks for this fight – one on Shannox himself, and one on Riplimb. Rageface (Shannox’s other dog) can’t be tanked and is going to be a constant pain in the neck for you throughout this fight – perhaps even literally.
Once the tanks have positioned Shannox and Riplimb, spread out. The healers will be doing the same, so coordinate your position relative to the rest of the raid.
Your raid leader will assign a DPS target for you. This is most likely to be Riplimb, but you may be asked to DPS Shannox instead. Either way, this target will be your sole target for most of the fight – there’s very little target switching required.
Don’t stand in the … well, you get the idea
Your primary task during this fight is to avoid the traps that Shannox regularly drops. This takes priority over everything, even DPS. The traps in this fight look like standard Hunter traps, and are easy to spot.
There are two types of trap. The first is an Immolation Trap, which will burn your lovely shoes right off if you stand in it. It’s not an instant kill, but it throws out some nasty damage, and you’ll have a ‘fire hurts more’ debuff at various points during the fight, so be nice to your healers and don’t stand on the fire traps.
The second type of trap is called a Crystal Prison Trap, and is basically an ice-block. Stand on this nasty little device and it’ll encase you in crystal. You won’t be able to do anything at all until the crystal is shattered. That means that the rest of the raid will have to stop what they’re doing and DPS your prison to free you. The crystals have lots of health, so this is a distraction you don’t need.
There’s another fight mechanic which effectively counts as a third type of trap. When Shannox throws his spear he’ll do colossal damage to anybody standing in the way. If you’re standing in the circle of fire once the spear comes down you’re virtually guaranteed to die. It’s easy to avoid – just look out for the big pillar of fire and make sure you step away from it as soon as it appears.
The secondary effect of Shannox’s spear throw is lots of little fires that appear on the ground after the spear throw triggers. There’ll be a lot of them, which can be quite panic-inducing the first time you see it, but – like the spear throw itself – they’re easy to avoid. They appear in a spiral pattern, moving outwards from the spear’s point of impact. Just make sure you’re not standing directly on one of them. They don’t have any AoE effect, so there’s no need to run right out of the spiral. Just move away from the individual fires.
The ‘hitting things’ part
Once you’re confident in your trap-avoidance skills, the actual DPS mechanics of this fight are pretty easy. Keep up sustained DPS on your assigned target, and watch the health meters of all three opponents. You’re aiming to kill both dogs when Shannox is on about 35% health.
Once the dogs are dead, Shannox will enrage and start doing very unpleasant things to your poor tanks. This is a classic burn phase, so DPS like a loon. Your big DPS cooldowns should all be saved for this phase. With a bit of luck, you should be able to take Shannox down before he turns the tanks into liquid smears of shame.
Here, boy!
If your single-target DPS is particularly hard-hitting, your raid leader may assign you to hit Rageface instead of Riplimb. Rageface can’t be tanked, and will regularly pick a random raid member to be mean to. Once Rageface has picked his target the only way to distract him is giving him a firm, hard smack on the nose. In this case, the smack needs to take the form of a 30k crit. Unless and until Rageface receives 30,000 points of damage from a single blow, he’ll continue to maul the poor unfortunate soul he’s targeted. Luckily, while he’s doing so he gains a debuff which makes each shot that lands on him much more likely to be a critical.
If you’ve been assigned to Rageface-distraction duty, your job is to hit him with a high-damage strike as soon as he picks a new target. After that, you can kite him until he picks a new target, then repeat the process.
Extra credit
When Shannox throws his spear, Riplimb will grab it and run back to Shannox to return it. If you have any slowing abilities, this is the time to use them. Riplimb can be slowed, and doing so will really help your tanks.
Spoiler:
Starting positions
The fight consists of three mobs, all of whom you’ll be fighting at once. The main tank will be on Shannox, with the off-tank taking Riplimb some distance away. Rageface can’t be tanked, so he’ll be running amok through your raid. Spread out at the start of the fight. Ranged DPS will be doing the same.
Things not to stand in (spoiler alert – one of them is fire)
Shannox will regularly drop Immolation Traps and Crystal Prison Traps. Both of these look like standard Hunter traps, so they’re easy to spot. You should avoid standing in either of them. The Immolation Traps will do fire damage, but the Crystal Prison Traps will prevent you from performing any action at all until the rest of the raid frees you. Getting a healer caught in a trap like that can often mean an unexpected meeting with the spirit healer, so watch where you stand.
Shannox will frequently throw his spear in the direction of Riplimb. Any player standing in that spot when the spear lands is dead, so move out of the way as soon as you see the indicator appear (it’s a big fiery circle on the ground).
Once the spear has been thrown, there’s a secondary effect – a lot of smaller, one hit only, fires on the ground. Avoid standing directly on those and they won’t trigger.
Healing the tanks
As well as regular melee damage, both tanks will quickly acquire the debuff Jagged Tear. Not only is this a DoT, it can stack, so you’ll need to be ready to compensate with sparkly feelgood green HoTs.
The tanks should be coordinating so that Jagged Tear drops off when Shannox throws his spear. This will give you a bit of breathing space , but be prepared for Jagged Tear to start stacking up again soon afterwards.
Healing the raid
Shannox does a Cleave attack, which in an ideal world shouldn’t hit anyone other than the main tank, but be prepared for melee DPS to be accidentally caught in the cone from time to time. You know what they’re like.
It’s also a good bet that some players will trigger an Immolation Trap, especially during the first few attempts at this boss. The trap will do immediate fire damage, plus additional fire damage over the next three seconds. It will also apply a debuff which lowers the target’s fire resistance.
When Shannox’s Hurl Spear ability lands, it’ll do a nasty 50k damage to everyone, which will need to be healed through. Watch out for the fiery explosions which come immediately afterwards, too, in case some raid members get caught out.
Crystal Prisons will be being triggered fairly regularly. Be aware that these block line-of-sight, so you may need to move to continue healing your target.
Off the leash
Rageface will be another source of continuous damage to your raid. He’ll target a random raid member and start to do serious amounts of damage. Your raid leader or healing leader will probably assign one healer specifically to track Rageface’s targets, and heal them through the damage.
Final phase
If everything’s gone according to plan, your raid will kill both dogs when Shannox is on about 35% health. At that point, Shannox will enrage. Expect the damage to the tanks to increase significantly. Your healing cooldowns should be saved for this phase if you possibly can. Coordinate with your tanks, too – they should be cycling mitigation cooldowns during this final phase.
Shannox will no longer be throwing his spear, but will instead regularly cast Magma Rupture, which does AoE fire damage and also increases the amount of fire damage taken. Be prepared for the main tank to die during this phase, even if your healing is top notch: it’s a difficult phase to endure unscathed.
That final phase can be a bit hair-raising, but if your DPS team are on the ball it shouldn’t last too long.
The fight consists of three mobs, all of whom you’ll be fighting at once. The main tank will be on Shannox, with the off-tank taking Riplimb some distance away. Rageface can’t be tanked, so he’ll be running amok through your raid. Spread out at the start of the fight. Ranged DPS will be doing the same.
Things not to stand in (spoiler alert – one of them is fire)
Shannox will regularly drop Immolation Traps and Crystal Prison Traps. Both of these look like standard Hunter traps, so they’re easy to spot. You should avoid standing in either of them. The Immolation Traps will do fire damage, but the Crystal Prison Traps will prevent you from performing any action at all until the rest of the raid frees you. Getting a healer caught in a trap like that can often mean an unexpected meeting with the spirit healer, so watch where you stand.
Shannox will frequently throw his spear in the direction of Riplimb. Any player standing in that spot when the spear lands is dead, so move out of the way as soon as you see the indicator appear (it’s a big fiery circle on the ground).
Once the spear has been thrown, there’s a secondary effect – a lot of smaller, one hit only, fires on the ground. Avoid standing directly on those and they won’t trigger.
Healing the tanks
As well as regular melee damage, both tanks will quickly acquire the debuff Jagged Tear. Not only is this a DoT, it can stack, so you’ll need to be ready to compensate with sparkly feelgood green HoTs.
The tanks should be coordinating so that Jagged Tear drops off when Shannox throws his spear. This will give you a bit of breathing space , but be prepared for Jagged Tear to start stacking up again soon afterwards.
Healing the raid
Shannox does a Cleave attack, which in an ideal world shouldn’t hit anyone other than the main tank, but be prepared for melee DPS to be accidentally caught in the cone from time to time. You know what they’re like.
It’s also a good bet that some players will trigger an Immolation Trap, especially during the first few attempts at this boss. The trap will do immediate fire damage, plus additional fire damage over the next three seconds. It will also apply a debuff which lowers the target’s fire resistance.
When Shannox’s Hurl Spear ability lands, it’ll do a nasty 50k damage to everyone, which will need to be healed through. Watch out for the fiery explosions which come immediately afterwards, too, in case some raid members get caught out.
Crystal Prisons will be being triggered fairly regularly. Be aware that these block line-of-sight, so you may need to move to continue healing your target.
Off the leash
Rageface will be another source of continuous damage to your raid. He’ll target a random raid member and start to do serious amounts of damage. Your raid leader or healing leader will probably assign one healer specifically to track Rageface’s targets, and heal them through the damage.
Final phase
If everything’s gone according to plan, your raid will kill both dogs when Shannox is on about 35% health. At that point, Shannox will enrage. Expect the damage to the tanks to increase significantly. Your healing cooldowns should be saved for this phase if you possibly can. Coordinate with your tanks, too – they should be cycling mitigation cooldowns during this final phase.
Shannox will no longer be throwing his spear, but will instead regularly cast Magma Rupture, which does AoE fire damage and also increases the amount of fire damage taken. Be prepared for the main tank to die during this phase, even if your healing is top notch: it’s a difficult phase to endure unscathed.
That final phase can be a bit hair-raising, but if your DPS team are on the ball it shouldn’t last too long.