Heart of Fear - The Dread Approach Raid

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Heart of Fear - The Dread Approach Raid

Post by bokou » Wed Mar 13, 2013 3:43 pm

LFR ilevel requirement for The Dread Approach as of patch 5.2 is 470

Imperial Vizier Zor'lok

General Strategy: Zor'lok will fly to 1 of 3 platforms during the encounter. The middle will fill up with gas known as Pheromones of Zeal, you should only pass through this when moving to a new platform. Locks should use their demonic gateway to help in moving the group. When Zor'lok lands on a platform he'll gain 1 of 3 abilities. He'll remain on this platform until he loses 20% of his HP.

Platform Abilities

Attenuation: Arguably the hardest of the three, but also probably the most fun. The objective here is to avoid the sonic rings thrown out by the boss. Run around the boss in either a clockwise or counter-clockwise formation. DBM will tell you.
Force and Verve: Noise Cancellation Zones will spawn and the raid must group up within these zones and be healed. Do not leave the zone early. They look like domes.
Convert: Mind controls up to 5 players which must be brought down below 50% hp before the effect wears off.

Phase 2: At 40% remaining Phase 2 will trigger and he'll use Inhale Pheromones, removing the Pheromones of Zeal from the center of the room which is where the remainder of the fight takes place. This increases his damage by 10% and haste by 20%. Cast heroism/bloodlust during this phase. He will cast all his previous platform spells one after another until he dies. Once he dies, enjoy the RP moment.


Tank Responsibility: Run between the target of the Exhale. Avoid the abilities listed above.

Healer Responsibility: Be prepared to heal up a lot of damage from any mistakes made. Make sure to stand in Noise Cancellation Zones during Force and Verve before you start healing, pop a cd to assist healing during this.

DPS Responsibility
: Avoid all listed abilities above and nuke the boss.

Blade Lord Ta'yak

General Strategy: Ta'yak will cast Tempest Slash every so often that create a tornado that will encircle a small area, this hurts quite badly so don't ever run into them. It is best to fight the boss where there is no tornadoes, move accordingly only after an Unseen Strike is finished. The only deadly ability this boss has is Unseen Strike. The boss will vanish and mark a player to attack, the boss will attempt to strike the player from behind, the player should run into the raid group and everyone should be stacked up to split the damage. Intensify is a damage increase buff that grows by 5% every 60 seconds. Overwhelming Assault is used only on tanks and is simply a tank swap. Wind Step is a small aoe attack that puts a dot on people nearby. Basically, stay spread until the boss disappears for Unseen Strike, then bunch up, after Unseen Strike finishes, spread out again. Be always careful of the tornadoes. Currently this boss has a very tight enrage.

At 20% he'll cast Storm Unleashed. Basically it's a mini game that occurs and you must dodge the tornadoes making your way down the room towards the boss. Getting hit by one will bring you back to the start, if you past the halfway line, getting hit by a tornado brings you back to this marker. Once at the boss just continue to nuke or heal. After some time he'll fly down the other end of the corridor and the process repeats.

Tank Responsibility: Swap on the Overwhelming Assault debuff. Move the boss away from the tornadoes.

Healer Responsibility: Main damage will occur from Unseen Strike which should hit everyone if done right, other than that it's a breeze to heal.

DPS Responsibility: Nuke the boss and be careful of tornadoes. Also be extremely careful of your positioning for Unseen Strike.

Garalon

General Strategy: This fight is quite tricky and awareness is highly important at all times. The main mechanic is Pheromones. Garalon will target a player with this and they must slowly kite the boss in a giant square starting at the right wall corner and making their way around in a square-like motion around the walls of the room. Pheromones grow dangerous overtime (20 stacks maximum as of 13th November) and if someone comes in contact with the player, the debuff will swap and Garalon will fixate on them and they must continue the square, there is no need to kite too quickly, just be careful you are never directly in front of Garalon or you'll die.

The next mechanic is that Garalon has Legs... so he can er... walk... Garalon's Legs have a Weakpoint that is marked by a faded blue circle on the ground, any damage done to his Leg while within its weakpoint deal 100% more damage and is encouraged to do so, especially by melee. Destroying a leg hurts Garalons body and reduces his movement speed which stacks, over time however, he will recover by mending his Leg. Players should destroy the Legs throughout the encounter as this is vital for the design of Pheromones.

If any player ever enters the purple circle under Garalon's body he will Crush (30 second cooldown as of 13th November), which deals massive raid wide damage and if you try to remain under him, will instantly kill you. When positioning, the raid should stay near each other, never in front of Garalon, only Tanks. The only players who should not be near each other are those passing the Pheromones when the damage is getting to high to deal with.

Tank Responsibility: Tanks should stand on each other in front of Garalon at all times, use a defensive cd if needed throughout the fight as you won't be directly tanking him. Instead you'll be soaking his Furious Swipe (huge damage decrease as of 8th of November), which is a frontal cone ability. If he does not hit both tanks, he will gain a damage increase and movement increase that stacks, this should never happen (stacks to a a maximum of 5 as of 13th November)

Healer Responsibility: There will be a lot of damage going out from Crush, extra Crushes should be prepared for, by people or 'griefers' etc that will stay in the purple circle or go into it un-aware. Heal the Pheromone targets. There will be a constant aoe to heal through. Tanks will need light healing.

DPS Responsibility: If you a the Pheromone target, be responsible and aware of where you stand. If you are not a target and are melee, stand within the dotted blue circles by the legs and focus a leg one at a time. If you are ranged assist melee in focusing a leg one at a time.
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