Minecraft 1.2.4 Released & Changelog

Minecraft 1.2.4

Jeb announced that 1.2.4 has been released. He included a bunch of bugfixes as well as some new decorative tiles such as Sandstone with hieroglyphics and some improvements to the SMP chat system. While Jeb made lots of changes, Dinnerbone was the real bugfixer for the most part. A few weeks ago Mojang hired the Bukkit crew fulltime to help bugfixing so they could focus on adding new features and Dinnerbone is the original creator of the Bukkit project. He’ll be moving to Sweden soon to join the rest of the Mojang crew so expect bugs to remain around a lot shorter. Here’s the full changelog so far:

  • Vastly improved chat
  • Added a delay when turning off redstone lamps to fight lag
  • Disallowed putting saddles on baby pigs
  • Added heiroglyph sandstone blocks with changed textures
  • Maybe:Added a crafting recipe for the circle stone brick
    • No actual use for the block
  • Added differently colored wooden planks for all log types
  • Re-added armor icons in inventory – Screenshot
  • Slight texture changes, via
    • Moved a few pixels on the sandstone’s side
    • Changed wool colors a bit
  • Cats will jump up and sit on chests, beds or lit furnaces
    • Chests can’t be opened with a cat ontop
  • Made placing half-slabs on existing half-slabs to make a full block easier by allowing placement while aiming at surrounding blocks
  • Added option to go back to main screen after ‘Saving Chunks’ or ‘run out of memory’ – Screenshot 
  • Limited framerate on menu screens
  • Added minimal debug menu, accessible via Shift+F3
  • Dinnerbone fixed dozens of bugs
    • Fixed TNT ghosts in multiplayer
    • Fixed thin ceilings/walls leaking light (off-by-one error in block light calculation)
    • Fixed text rendering over items in the container screens
    • Fixed being able to change a block’s metadata using pistons (wool, stone bricks, slabs, etc)
    • Fixed enchanted items in minecart chests, furnaces & dispensers losing enchants when destroying the container
    • Fixed paintings destroyed while sprinting dropping two paintings
    • Fixed exploit with jungle saplings turning other saplings into jungle ones
    • Fixed being able to grow huge jungle trees with only one jungle sapling
    • Fixed the “flickering” of chat as it vanishes off the screen
    • Fixed ending up in the resulting block when placing a half-slab on another half-slab while standing on it
    • Fixed godmode exploit on SMP where someone can become invincible
    • Fixed launcher opening the minecraft directory if the path contains a space
    • Fixed fatal crash for converted worlds to Anvil, when there’s blocks at max height
    • Fixed an old bug with signs clearing text while you’re editing them in SMP
    • Fixed incorrectly swapped en_GB and en_CA language details
    • Fixed crash when logging in while there are blocks at max-height at spawn
    • Fixed server throwing an error on connection
    • Fixed entities sometimes becoming invincible on SMP
    • Fixed entities being uninteractable if they existed at login on SMP
    • Fixed crash bug when trying to connect to invalid server addresses
    • Fixed regular server crashes
    • Fixed being able to place mushrooms in high light levels
    • Fixed redstone lamps dropping powered redstone lamp when destroyed while on
    • Fixed /save-all on servers not working when you have toggled /save-off
    • Fixed villager texture changing when playing on SMP
    • Fixed seed value displaying in the F3 menu on SMP
    • Fixed falling off ledge corners while holding shift
    • Fixed glitchy client-side sand on SMP
    • Fixed players falling when reconnecting to servers where they were previously flying
    • Fixed some mobs being able to see you through walls
  • So did Jeb
    • Fixed ending a world name three or more periods crashing the game
    • Fixed redstone wire on top of a block a repeater points into staying powered after breaking the block the repeater is on
    • Fixed Silk Touch-enchanted gear not dropping glass blocks as a resource
    • Fixed Snow Golems getting hurt by snowy weather
    • Fixed XP drop rates being randomly reset on Slimes and Magma Cubes when they split or get loaded with a chunk
    • Fixed mobs making sounds for short while after death on OS X
    • Fixed Minecarts not being killed when falling in the void.
More

SimCity 5 Details and Trailer

SimCity 5

Some details and an announcement have been made about the upcoming installment in the SimCity franchise: SimCity 5.

When the announcement was first made there was not much besides some concept art on the site, but there’s since been a pretty sweet video detailing the ins and outs of the new Glassbox Engine that the game uses.

One thing that I’m not to particular about though is that there are already 8 pieces of DLC listed and the game’s release date is more than a year away. This is even worse than ME3’s release-day DLC that everyone was up in arms about not too long ago. Still… if the base game is fun to play on it’s own, I won’t complain I probably just wont’ pick up the DLC.

Check out some of the in-game footage showcasing the game’s Glassbox Engine:

More

iOS Game Spotlight: Drawsomething

Draw Something

I’ve recently decided to start doing an iOS game spotlight on an irregular basis when I find a fun game that I find myself playing a lot on my iPhone. I’d like to do an Android game spotlight as well so I’ll have to be recruiting from the forums to help me with that as I don’t own anything running Android at the moment.

This spotlight will bring to light a game called Drawsomething. It’s basically a mobile version of OMGPOP’s DrawMyThing. If you’re a frequenter of the “top” category in the app store, this game will sound pretty familiar as it’s been at or near the top of both the free and paid-for categories for a while now. The idea consists basically of pairing up with a friend (or random stranger) and being given a list of words from which to choose and draw. You do your best using your fat grubby little meatsticks to make shapes and lines resembling what you’re supposed to draw and see if they can guess it. If they guess it correctly, you both get some coins that can later be used to purchase things like extra colors (which actually help because nobody recognizes a tree when it’s black and red instead of green and brown).

Draw Something

The game is entertaining in two aspects: it’s fun to try and come up with a way to draw your word or phrase, sort of like (ok, identical to) Pictionary. It’s also good fun to try and guess what the other person has poorly drawn, sort of like (ok, identical to) Pictionary. So the game is like Pictionary, right? Well yes and no… there’s no time limit like Pictionary where you have the little hourglass timer that never seems to last long enough past drawing a simple house with windows and a door. There’s also not just a pencil, you’ve got various sizes of “brushes” to use and colors to choose from. The first colors are pretty basic, lacking some colors like grey and brown and green – but all of which can be purchased with the coins you get from guessing correctly.

It does lack some of the energy you get with a board game where you have people shouting and getting overly involved in trying to guess and instead has you chuckling to yourself by a friend’s poor rendition of “twist” or “skirt”. The best part though is that all of the above features are part of the free app. The paid-for version includes a couple hundred coins to start with so you can get some extra colors right off the bat.

It also gets a little monotonous after a few days/weeks and you’ll see some words being repeated over and over, but instead of choosing “doorknob” for the third time, you can choose other words that you either haven’t seen or haven’t attempted to sketch out yet. You can choose to find people to play with via Facebook or randomly and also aren’t pressured into creating an account with some random game company. For a free game that’s pretty entertaining – it’s definitely worth checking out!

More