WoW Addons & Mods

This is a list of mods that I have used and recommend. I’ve got a section for WoW version 3.5 for those of you who play on a private server and need help finding addons to work with the version of your client.


For Mists of Pandaria 5.0 and later

OmniCC – This shows the cooldown in minutes or seconds on each spell on your toolbar. This should be the default behavior for WoW in my opinion. A very non-intrusive addon that should be part of the core game.

Healbot – Also known as Healbot Continued, this addon will provide a new frame that you can drag around and place wherever you want showing the health bars of members in your party/raid. You can assign different spells that are triggered by either left clicking their name, right clicking, middle clicking, shift+left clicking, etc. It’s completely customizable and fairly easy to set up. It’s very nice once you have it set up, but I find it takes some getting used to.

Grid – this is an alternative to Healbot and a lot of people prefer it over Healbot.

Grid2 – a lightweight version of the Grid addon.

Recount – This is a damage meter tracking addon that will help you figure out where you stand and how you can improve. There is a lot of information gathered and it can be somewhat RAM intensive.

 Arkinventory РThis is a storage addon and combines all of your bags visually into one single bag. It also makes searching for items easier. Some people live by this addon.

Altoholic – This is an addon for tracking and managing all of your characters. It will allow you to browse and view the banks and bags of all the characters on your server and allow you to track totals of things like gold across your account.

 Mods I intend to try out

Prayer of Mending Tracker – Has a small movable window that tells you who your prayer of mending is on and how many charges it has left.


For WoW 3.5

Bartender 4 – This is a popular action bar addon that allows you to reposition and change just about every aspect of the action bars.


Popular addon sites: Curse Gaming, WoWInterface


WoW Settings Variables

Tweaking some of these variables will change how the game looks to you. WoW is designed to be able to run on most all machines out there but those of us with beefier machines will want to be able to crank the graphics up higher than the default sliders will allow. Type these into the chat console while you’re playing and watch the difference.

/console shadowMode: 0/1/2/3
This sets the overall quality of shadows. 3 is the maximum, and this provides full dynamic shadows for everything that’s visible, regardless of how far away it is. This essentially makes it looks more realistic, but is VERY heavy on resources. This setting has one of the greatest effects on both quality and performance.

/console groundEffectDensity: 0-256
This controls exactly how many individual grass, rock and other ground entities are “created”. Setting this to 256 adds a LOT of grass to scenes that have it, but to finish the effect off, you should check the next command and use it in conjunction with this one.

/console groundEffectDist: 16-600
This controls how far you can see the grass, rocks and other such grass entities. Setting this to 600 will create a VERY vast distance of grass for scenes which have it. Un’goro Crater and the Barrens are perfect examples. The cost here isn’t that great on higher end graphics cards, but can slow down systems with low-mid range cards.

/console skyCloudLod: 0/1/2/3
This controls how much depth clouds appear to have. It’s not very graphically intensive, but does make a noticable difference to clouds. With 0, they’re essentially flat layers with one tone. At 3, they appear to vary in depth, and this creates different colour tones as well.

/console spellEffectLevel: 0-??? (Unknown Maximum)
This is one of the most amazing variables available. However, by default, it won’t have any effect when you change it. This is because the variable doesn’t exist by default. To enable it, you need to open “” in your “World of Warcraft\WTF” folder, and add the following line;

SET spellEffectLevel 25

Save the file, and restart WoW. Now, you can start playing about with the variable. What this does is changes how many individual “particles” are summoned from ground AoE effects such as Rain of Fire, Blizzard, and even Death and Decay. It doesn’t change ground texture effects such as Consecration, or the “rune effect” from Ring of Frost (but does affect the amount of “steam” created by it).

Personally, i recommend 125. However, this is one of those settings that’s personal taste. It will have a drastic effect on performance. If you set it to 5000 as an example, you’ll see 5000 fireballs summoned from a Rain of Fire, or 5000 Iceshards from a Blizzard cast. I believe this also affects the raindrops from Healing Rain.

/console waterDetail: 0/1/2/3
This controls the overall quality of the water. Previously, this used to be customisable via 4-5 variables, but this seems to have been changed to onlt waterDetail in 4.0.6 (or possible 4.0.3). Setting it to 0 gives you the old water. Setting it to 3 gives you the maximum water quality currently available. This includes ripples, distortion, and world reflection. Unfortunately, Character Reflection still doesn’t appear to be available (although if anyone knows of a CVar to allow that, i’ll be happy to add it). Setting 3 specifically adds full world reflection, while 2 seems to only reflect certain parts of the world.

Colorblind Shaders

/console colorblindshader 0/1/2/3/4/5/6/7/8
In patch 4.3 Blizzard offered up some more accessibility for people suffering from colorblindness. You can type the console command followed by one of the numbers 1-8 and see which one looks better to you. Colorblindness doesn’t affect a whole bunch of people, but even if this helps 6% of wow players worldwide you’re still talking about nearly half a million players. Here are a few screenshots to show you the difference. /console colorblindshader 0 (off/default) compared to /console colorblindshader 1 (for people suffering from Protanopia). Here’s a list of the variables and what they were intended to alleviate. Note: Some of these may look better to you even though you suffer from another type of colorblindness… use whichever looks best to you.

0 - Disabled (Default)
1 - Protanopia (1% of males)
2 - Protanomaly (1% of males, 0.01% of females)
3 - Deuteranopia (1% of males)
4 - Deuteranomaly (6% of males, 0.4% of females)
5 - Tritanopia (rare)
6 - Tritanomaly (rare)
7 - Achromatopsia (very rare)
8 - Achromatomaly (very rare)