Kind of getting frustrated at this point and want to see an officially released version, but I appreciate the time and effort going into this update and all the pre-release bugs that would’ve ended up in the official update. Here’s Jeb’s Twitter post about the release (with links) and I’ve made the links easier to click below along with a list a fellow redditor put together.

Downloads



ChangeLog


  • Block of iron texture is changed. [3] Pic 
  • You now have mushroom biome grass in your creative inventory.
  • Fence Posts no longer connect to leaves.
  • More achievements.
  • Annoying Stair glitch [4] fixed . Confirmed by redditor meesebyte.
  • Option to disable clouds in menu.
  • F6 = smooth walking It seems to allow you to fly straight but not up or down (works on survival). It acts as a noclip, lets you go through blocks deals you damage… Your Y co-ordinate doesn’t change.
  • F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
  • Passive squid animation is now vertical. (Credit to B1ueStarfish for finding this)
  • Lily pads are no longer gray in inventory, have a tool tip.
  • In creative mode hostile mobs no longer attack you unless provoked, except for ghasts and spiders. Note Enemies from spawners are still hostile. (Thanks theriverotter)
  • Melon slice drops are back to normal! (Thanks dg200)
  • Pressing “N” “M” “Y” “U” “O” and “H” changes depth of field and angles of camera. (Thanks Pupetteer)
  • You receive a warning when changing render distance to far.
  • Items retain their enchantments if chest is destroyed.
  • You can now look around without a mouse using: I, J, K, and L.
  • Slimes not restricted to y0-16 anymore.
  • Game Crashing piston glitch fixed. [5] Video demonstrating bug
  • Player bow drawback animation improved.
  • Silk touch does not work on spawners.
  • Instant Heal splash potions damage zombies.
  • Vertical Water physics are different. (Not sure if bug or otherwise)
  • Cool Enderdragon Death Animation. [6] Vid
  • Snow Golums visible!
  • Longer reach for mining as well as attacking.

Possible Changes


  • Grass seems slightly different, confirmation anyone? Confirmed
  • Overall performance seems to be better, less resource intensive.
  • Longer reach for fighting mobs. Confirmed
  • Terrain generation seems to have been tweaked.
  • Fences next to doors (and possibly other non-connecting blocks) will no longer block arrows or melee attacks at the cracks. NEEDS CONFIRMATION

Bugs


  • Fences don’t keep animals in effectively.
  • You can connect 3 chests to each other.