Kind of getting frustrated at this point and want to see an officially released version, but I appreciate the time and effort going into this update and all the pre-release bugs that would’ve ended up in the official update. Here’s Jeb’s Twitter post about the release (with links) and I’ve made the links easier to click below along with a list a fellow redditor put together.
Downloads
ChangeLog
- Block of iron texture is changed. [3] Pic
- You now have mushroom biome grass in your creative inventory.
- Fence Posts no longer connect to leaves.
- More achievements.
- Annoying Stair glitch [4] fixed . Confirmed by redditor meesebyte.
- Option to disable clouds in menu.
- F6 =
smooth walkingIt seems to allow you to fly straight but not up or down (works on survival). It acts as a noclip, lets you go through blocks deals you damage… Your Y co-ordinate doesn’t change. - F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
- Passive squid animation is now vertical. (Credit to B1ueStarfish for finding this)
- Lily pads are no longer gray in inventory, have a tool tip.
- In creative mode hostile mobs no longer attack you unless provoked, except for ghasts and spiders. Note Enemies from spawners are still hostile. (Thanks theriverotter)
- Melon slice drops are back to normal! (Thanks dg200)
- Pressing “N” “M” “Y” “U” “O” and “H” changes depth of field and angles of camera. (Thanks Pupetteer)
- You receive a warning when changing render distance to far.
- Items retain their enchantments if chest is destroyed.
- You can now look around without a mouse using: I, J, K, and L.
- Slimes not restricted to y0-16 anymore.
- Game Crashing piston glitch fixed. [5] Video demonstrating bug
- Player bow drawback animation improved.
- Silk touch does not work on spawners.
- Instant Heal splash potions damage zombies.
- Vertical Water physics are different. (Not sure if bug or otherwise)
- Cool Enderdragon Death Animation. [6] Vid
- Snow Golums visible!
- Longer reach for mining as well as attacking.
Possible Changes
- Grass seems slightly different, confirmation anyone? Confirmed
- Overall performance seems to be better, less resource intensive.
- Longer reach for fighting mobs. Confirmed
- Terrain generation seems to have been tweaked.
- Fences next to doors (and possibly other non-connecting blocks) will no longer block arrows or melee attacks at the cracks. NEEDS CONFIRMATION
Bugs
- Fences don’t keep animals in effectively.
- You can connect 3 chests to each other.
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