
The Elders guild here at JOB have experienced themselves some of the decline of WoW and several have quit playing due to the repetitiveness, lack of challenge, boring grind, and any other excuse we can come up with including myself. I’ve started playing again but am doing it at my pace and doing only what I feel like doing and not what I’m obligated to do for the sake of my guildmates, in-game friends, etc. Selfish? Maybe, but I’ve enjoyed the game for years and am looking for some kind of reason to stay around.
I found an article today at Gamasutra that outlines a lot of the decline that WoW has faced in the recent year or two and especially post-Cataclysm expansion. I found the article through a link in another article on WoWhead where the lead game designer Tom Chilton said “If you look at, if you look at the way the population breaks down, we’re at a point in our history where there are more people that played World of Warcraft but no longer play World of Warcraft than currently play World of Warcraft”. That’s a pretty loud statement and was somewhat tucked away in the interview between upcoming 4.3 content and the future of WoW.
The Gamasutra article states that in the months immediately following the last expansion that the game has lost almost 1 million players, dropping to 11.1 million subscribers from a peak of 12 million in 2010. Greg Street, lead systems designer at Blizzard, states in the interview that “The quests flow better, there’s not so much traveling all the way across the world, the rewards are just a little better.” While we agree with his statement, what’s causing this decline?


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