Jeb Releases 1.9 Pre-release 5

Kind of getting frustrated at this point and want to see an officially released version, but I appreciate the time and effort going into this update and all the pre-release bugs that would’ve ended up in the official update. Here’s Jeb’s Twitter post about the release (with links) and I’ve made the links easier to click below along with a list a fellow redditor put together.

Downloads



ChangeLog


  • Block of iron texture is changed. [3] Pic 
  • You now have mushroom biome grass in your creative inventory.
  • Fence Posts no longer connect to leaves.
  • More achievements.
  • Annoying Stair glitch [4] fixed . Confirmed by redditor meesebyte.
  • Option to disable clouds in menu.
  • F6 = smooth walking It seems to allow you to fly straight but not up or down (works on survival). It acts as a noclip, lets you go through blocks deals you damage… Your Y co-ordinate doesn’t change.
  • F9 Adds a fixed camera angle. ( You can move this with I, J, K, and L)
  • Passive squid animation is now vertical. (Credit to B1ueStarfish for finding this)
  • Lily pads are no longer gray in inventory, have a tool tip.
  • In creative mode hostile mobs no longer attack you unless provoked, except for ghasts and spiders. Note Enemies from spawners are still hostile. (Thanks theriverotter)
  • Melon slice drops are back to normal! (Thanks dg200)
  • Pressing “N” “M” “Y” “U” “O” and “H” changes depth of field and angles of camera. (Thanks Pupetteer)
  • You receive a warning when changing render distance to far.
  • Items retain their enchantments if chest is destroyed.
  • You can now look around without a mouse using: I, J, K, and L.
  • Slimes not restricted to y0-16 anymore.
  • Game Crashing piston glitch fixed. [5] Video demonstrating bug
  • Player bow drawback animation improved.
  • Silk touch does not work on spawners.
  • Instant Heal splash potions damage zombies.
  • Vertical Water physics are different. (Not sure if bug or otherwise)
  • Cool Enderdragon Death Animation. [6] Vid
  • Snow Golums visible!
  • Longer reach for mining as well as attacking.

Possible Changes


  • Grass seems slightly different, confirmation anyone? Confirmed
  • Overall performance seems to be better, less resource intensive.
  • Longer reach for fighting mobs. Confirmed
  • Terrain generation seems to have been tweaked.
  • Fences next to doors (and possibly other non-connecting blocks) will no longer block arrows or melee attacks at the cracks. NEEDS CONFIRMATION

Bugs


  • Fences don’t keep animals in effectively.
  • You can connect 3 chests to each other.
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Terraria Zelda Texture Pack

We showcase Minecraft texture packs from time to time and have yet to do a Terraria texture pack. Mainly because it’s not as “core” of a feature in Terraria as it is in Minecraft but there are several texture packs in the Terraria Forums Texture section.

This is a texture pack by Levaunt and gives the game a “Zelda” feel.

Terraria Zelda

The texture pack changes every graphic into something reminisce of The Legend of Zelda and is twice the resolution of the default texture pack resulting in a smoother more detailed game. Installing the texture pack is as simple as dropping some files in your Terraria folder and running the new Terraria Texture pack exe to launch the game.

Personally, Zelda aside, I love the new doubled resolution and smoother textures in the game. I have a relatively fast computer so I can’t vouch for it’s impact on a middle-grade or slower computer. Grab it from the Zelda thread on the official Terraria forums and follow the instructions for installation.

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WoW Guild Services Announced

WoW Guild Services

Blizzard has announced an upcoming new paid-services feature in the works: Guild Services. It’s very similar to the character services they already offer: transfers, name-change, and faction changes – but for guilds instead of characters.

Basically the GM of a guild can sign up for a guild service; Guild Master Faction Change costs $40 US, the Guild Master Realm Transfer costs $35 US, and the Guild Name Change costs $20 US. You get a discounted cost of $65 for the transfer and faction change and the name change is free with the purchase of either or both.

The one catch is that it doesn’t mean your guild members get free server changes or faction changes – they have to pay for a faction or server change themselves and will be automatically rejoined with the guild on the other side. On the plus side you do retain your guild level, reputation, perks, etc… on the downside you have to pay 50-some-odd-dollars to move your character over there because your guild leader wanted to change realms.

The guild doesn’t really “disband” on the originating side but it is reset to guild level 1 and the GM is forced to choose a new GM as his replacement when he leaves and the guild will not retain its guild bank or any of its achievements, reputation, or progression. I can understand them not wanting people to exploit it by duplicating loads of items and it’s sort of a must to have the guild bank emptied etc… but I can only imagine myself being on the end of it not wanting to pay to transfer or not being able to afford it and losing all my progress and benefits of being in a high-level guild. On the flip-side, I’m sure a lot of raiding guilds looking for a fresh server will absolutely love this service.

What’s your take on it?

Source

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