Some WoW Void Storage Updates

This was posted by Lylirra in the WoW forums a couple days ago and is a followup to the Void Storage/Transmogrification update they announced.

We’ve just added some new images to our Void Storage preview which show off the updated UI for Void Storage vaults, as well as the new bag search feature in action. Let us know what you think!

Also, just to clear up a few points of confusion:

  • Void Storage vaults will be per character, not per account. We’re still very interested in providing a way for players to share BoA items cross-realm, but there are a number of technological milestones we need to reach before we can make that kind of service available.
  • The prices for unlocking a Void Storage vault, depositing items, and withdrawing items are still under discussion. The values shown in the blog screenshots should not be considered final.
  • You don’t need to place an item in Void Storage in order to use it for Transmogrification. The systems are completely separate. They’re designed to complement one another, but not require each other.
  • Most tabards will be eligible for Void Storage (excluding a few which cannot become soulbound to a character).


Terraria Mod – tConfig

Terraria user Surfpup has created a mod for the game called tConfig. Terraria has more variables than a calculus course that dictate things like a magic spell’s power, the length of Potion Sickness, values of items, recipes, projectiles, and NPCs…literally any variable in the game. You can also add new items and projectiles with new sprite images as well.

The first time you run it, it will generate all the config files in the same location as the Terraria save files. This mod will take slightly longer to load the game since it loads a lot of data from files.

  • Multiplayer is disabled for now, so this can’t be used for cheating on servers
  • The only attribute of items that is saved on your character and worlds is the name, so as soon as you change a config file, it will change once the game is reloaded.
  • Keep in mind that items can disappear from your inventory, or turn into a copper shortsword with no description, if the config file for the item is deleted, can’t be loaded, or is renamed.
  • In order to add images, drop a .png file into the Item folder with the same name as the item, and set the item’s “type” value to -1.
  • You can add armor – see the Red Hero’s Outfit example, now included in the “Simple Example” mod pack folder in the download.
  • Custom items will only be loaded from Mod Packs.

This is the official thread:
This is the official download link:
This is a backup download link in the event his dropbox bandwidth is used up: JOB download link


Interview with Jeb – Minecraft

Possibly my favorite developer on the Minecraft team (sorry, Notch!) gave an interview to the people who run the official Minecraft forums the other day. If you haven’t seen it, here it is. There’s some good information and clarification about some things that will be included in the Adventure Update. If you follow Jeb on twitter you’ll usually be the first to know when new announcements are made and teasers are leaked.

MCF: When did you first become interested in game development?
Jeb: Not sure actually, but I was very young. I always preferred games that had map editors. I remember a neighbor who had a shoot’em’up game maker for the C64, and I was very envious. I made hundreds of maps for Lode Runner on the old Apple, though.

MCF: What would you say has been your greatest challenge with developing Minecraft?
Jeb: So far most things have been fairly simple, but I’m really struggling with the NPC and dungeons. It’s hard to add new “goals” to Minecraft.

MCF: With or without specifics, have you ever taken inspiration from the community, in regards to development direction?
Jeb: Sure, but I don’t remember anything specific at the moment.

Touching on the 1.8 Adventure Update:

MCF: If you could summarize the overall feel or direction of the Adventure Update in one sentence, what would it be?
Jeb: Exploration, I think.

MCF: Are there any specific features from the update that you can tell us about?
Jeb: You can get beef now.

MCF: Some users have expressed a desire to make things like NPC villages optional – any plans for that?
Jeb: Yes it’s already optional.

MCF: There have been many questions regarding the future of Survival as it exists currently – will it exist in any form after 1.8?
Jeb: I don’t think so.

MCF: If you could pick one thing from the upcoming update as your favorite feature, what would it be?
Jeb: I like the new structures and biomes, because I really enjoy exploring the world. Once we get NPCs working I will probably enjoy trading as well.

MCF: There was a mention about a “roguelike” leveling system recently – any specifics on that?
Jeb: We’ve only spoken loosely about it… It’s on Notch’s table at the moment.

MCF: Are there any details about the new NPCs you can tell us? Will there be factions, alliances, etc?
Jeb: No…

MCF: Recent screenshots appear to show a hunger bar and what may either be a stamina or XP bar – can you tell us a little bit about that?
Jeb: The food / hunger bar is refilled by eating (which takes 1.6 seconds). If you have 90 % food you will regain health slowly, but if you have 0 % you will lose health instead. The “stamina bar” is the XP bar and shows your progress to the next player level.

MCF: It looks like dungeons will be very different after 1.8, can you tell us a bit about them?
Jeb: The old dungeons still remain, these are just bigger with corridors, doors and stairs.

MCF: Sprinting has been a hot topic with players lately – what can you tell us about that?
Jeb: You sprint by double-tapping forward. It’s quite nice but needs to be better synchronized in multiplayer.

MCF: There have been a few teasers suggesting new mobs (including the elusive Endermen) – what can you tell us about that?
Jeb: Nah I rather not =)