Category: MMO

Tribal Hero

Tribal Hero

A Reddit user by the name of giulianob says he has invested the last few years in making a city building/war game. Got my curiosity so I checked it out. It’s called Tribal Hero. It might possibly be the slowest MMO ever made, but it’s actually kind of fun. It’s not something you sit in front of for hours on end. You can log in 2-3 times a day and do just fine. After starting and finishing the tutorial I found myself with not a whole lot to do. I checked back a little later and some of the abilities and things I could do had come off of cooldown and was able to spend a few minutes playing around building up my city. It’s similar in practice (and in name) to Tribal Wars and Travian. The best part about Tribal Hero though is that it seems to be completely free to play and there’s nothing I can find so far that’s asked me for money. If you want to read up a little more on it you can check out their wikia page or check out the Triabl Hero subreddit.

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Tera Goes F2P

Tera F2P

File this one with the other “not terribly surprised” posts about MMO’s that weren’t wildly successful and are now trying the Free-To-Play approach. Tera has gone f2p and if I’m surprised at all it’s because I’m kind of surprised it didn’t happen sooner. Starting in February 2013 you’ll be able to play without paying any fees. I think this one is definitely worth checking out for the world and environment alone. The character design is great, the combat system is probably one of the best ones to come out of MMO’s of late, and the environments are absolutely sweet and definitely unique. If you’re a fan of Guild Wars 2 and think that it has amazing environments, be prepared to be blown away by Tera.

The best part about it is that the F2P limitations are almost non-existant. The ones that are there are absolutely not going to affect your daily play. This isn’t like the mess that SWTOR F2P is with limitations everywhere you turn… in fact I’d say that the game is hardly any different than it was when it was a subscription model. Some of the bigger limitations are limits on how much gold can be sent through the mail, fees on the brokerage system (auction house, which you don’t have to pay for if you subscribe), etc. The difference between this and most MMOs that go free to play is that you’re given the game as it is for free – with benefits for subscription members. It’s not a stripped down version for free and the full thing for paying members, you get the game in a very acceptable state for free. In addition, you can simply purchase things that annoy you like bank slots – if you want more bank slots you can purchase those without having to pay a monthly fee.

If you’re interested in checking it out, head on over to http://tera.enmasse.com/free

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SWTOR Relaxes F2P Restrictions

SWTOR F2P Restrictions

Bioware is tweaking Star Wars The Old Republic’s Free-to-Play restrictions after listening to consumer feedback. I reinstalled the game and played it for a few days when it went F2P but the limitations and irritation of not being able to do a whole lot other than the quests prompted me to uninstall the game again. Things like not getting Sprint until level 15, limited action bars, and more were seemingly too restrictive and it seems like Bioware has heard the complaints and is taking strides to balance it. In an upcoming patch they’re increasing the number of action bars a preferred status player (someone who owns a physical copy of the game or who has purchased an item in-game) can have to four and increasing the number of characters a player can have.

It seems a bit late for Bioware to start listening to feedback. Where was the “our community team has their ear to the ground” during the year long beta or when the game’s subscription numbers were crumbling just before going F2P? Free to players can’t even post in the SWTOR forums so I’m not sure their voices are even being heard. If the game’s no fun to play solo, must-less with friends, then they’re not going to float.

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